crashing whnever loading breakfast heist
Sansyyxd opened this issue · 3 comments
Prerequisites
Please answer the following questions for yourself before submitting an issue.
YOU MAY DELETE THE PREREQUISITES SECTION.
- I am running the latest version
- I made sure this issue doesn't persist without this mod
- I checked to make sure that this issue has not already been filed
Expected Behavior
for it to work?
Current Behavior
Its not working and crashes when loading heists
Failure Information (for bugs)
Please help provide information about the failure if this is a bug. If it is not a bug, please remove the rest of this template.
Steps to Reproduce
Please provide detailed steps for reproducing the issue.
- step 1 open the game
- step 2 load a heist
- you get it... a crash
Context
Please provide any relevant information about your setup. This is important in case the issue is not reproducible except for under certain conditions.
- Operating System: windows 10
- BLT version: latest
- Other mods installed: silent assassin
- ...
BLT log
Please include the contents of your BLT log around the time the bug appeared.
You can find the BLT log inside your games "/mods/logs/" folder.
BLT Log
[2020_11_15_log.txt] [crash.txt](https://github.com/Kamikaze94/WolfHUD/files/5541633/crash.txt) (https://github.com/Kamikaze94/WolfHUD/files/5541632/2020_11_15_log.txt)[Please paste your BLT log here.]
Crash log(s)
If the bug is causing a crash, please provide the contents of your crashlog.
You can find your crashlog in "%localappdata%/Payday 2/crash.txt"
Crash.txt
[Please paste your crash log here.]
Getting crashes whenever i load any heist not just breakfast
Crash.txt:
Application has crashed: C++ exception
mods/WolfHUD-master/lua/HUDList.lua:1952: attempt to index field '_active_move' (a nil value)
SCRIPT STACK
_update_item_positions() @mods/WolfHUD-master/lua/HUDList.lua:2434
setup_static_item() @mods/WolfHUD-master/lua/HUDList.lua:2330
set_static_item() @mods/WolfHUD-master/lua/HUDList.lua:2163
_setup_left_list() @mods/WolfHUD-master/lua/HUDList.lua:676
init() @mods/WolfHUD-master/lua/HUDList.lua:581
new() core/lib/utils/coreclass.lua:35
_setup_player_info_hud_pd2_original() @mods/WolfHUD-master/lua/HUDList.lua:115
_setup_player_info_hud_pd2() @mods/WolfHUD-master/lua/DrivingHUD.lua:944
setup() 4
setup() lib/managers/hudmanager.lua:330
load_hud() lib/managers/hudmanager.lua:317
init_finalize_original() lib/managers/hudmanager.lua:219
init_finalize() @mods/pd2-kill-feed-master/killfeed.lua:310
init_fin_orig() lib/setups/gamesetup.lua:683
init_fin_orig() @mods/DEADLOCKE/Lua/DEADLOCKE_gamesetup.lua:30
init_finalize() @mods/The Fixes/gamesetup.lua:13
init_finalize() lib/setups/networkgamesetup.lua:15
core/lib/setups/coresetup.lua:442
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
ntdll (???) RtlDosSearchPath_Ustr
ntdll (???) RtlAllocateHeap
ntdll (???) LdrCallEnclave
KERNELBASE (???) SetUnhandledExceptionFilter
payday2_win32_release (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
Current thread: Main
System information:
Application version : 1.97.918
CPU : Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz (4 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce RTX 2080 / nvldumd.dll[27.21.14.5709]
Language : english
Memory : 16241MB 376KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Microsoft (Headphones (Astro A50 Game))
I'm getting the same thing as Matt
Application has crashed: C++ exception
mods/WolfHUD-master/lua/HUDList.lua:1952: attempt to index field '_active_move' (a nil value)
SCRIPT STACK
_update_item_positions() @mods/WolfHUD-master/lua/HUDList.lua:2434
setup_static_item() @mods/WolfHUD-master/lua/HUDList.lua:2330
set_static_item() @mods/WolfHUD-master/lua/HUDList.lua:2163
_setup_left_list() @mods/WolfHUD-master/lua/HUDList.lua:676
init() @mods/WolfHUD-master/lua/HUDList.lua:581
new() core/lib/utils/coreclass.lua:35
_setup_player_info_hud_pd2_original() @mods/WolfHUD-master/lua/HUDList.lua:115
_setup_player_info_hud_pd2() @mods/WolfHUD-master/lua/DrivingHUD.lua:944
setup() 4
setup() lib/managers/hudmanager.lua:330
load_hud() lib/managers/hudmanager.lua:317
original() lib/managers/hudmanager.lua:219
init_finalize() @mods/base/req/core/Hooks.lua:265
init_fin_orig() lib/setups/gamesetup.lua:683
init_finalize() @mods/The Fixes/gamesetup.lua:13
init_finalize() lib/setups/networkgamesetup.lua:15
core/lib/setups/coresetup.lua:442
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
ntdll (???) RtlAllocateHeap
Current thread: Main
System information:
Application version : 1.97.918
CPU : Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce GTX 1050 Ti / nvldumd.dll[27.21.14.5730]
Language : english
Memory : 16252MB 448KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Headphones (Realtek High Definition Audio))
Open PAYDAY 2\mods\WolfHUD-master\lua\HUDList.lua
Then find the line number 1952 and replace this:
local new_x, new_y = self._active_move.target_x, self._active_move.target_y
self._active_move = nil
self._panel:set_x(new_x)
self._panel:set_y(new_y)
to this:
--self._panel:stop()
And don't update wolfhud, while developers fixing that bug