Kamikaze94/WolfHUD

Game crash when I try to talk in in-game chat during a heist beacuse of Wolf hud

AloneWolf07 opened this issue · 4 comments

2023_10_21_log.txt
This is my BTL log I I can,t find crashlog from game beacuse I simply not have it in folder Payday 2

Same issue here. Latest version, no other mods installed.
Chat seems to work in lobby but not inside the heist.

The crashlog from me.

**SCRIPT STACK

_on_focus() lib/managers/hud/hudchat.lua:336
set_chat_focus() lib/managers/hudmanagerpd2.lua:1911
toggle_chatinput() lib/managers/hudmanagerpd2.lua:1884
func() lib/managers/menumanager.lua:552
core/lib/managers/controller/corecontrollerwrapper.lua:596**


Sun Oct 29 15:57:11 2023

Application has crashed: access violation


Callstack:

     payday2_win32_release  (???)     zip_error_init                                      
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_error_init                                      
     payday2_win32_release  (???)     zip_error_init                                      
                  KERNEL32  (???)     ???                                                 
                     ntdll  (???)     ???                                                 
                     ntdll  (???)     ???                                                 

Current thread: FileStreamer


System information:
Application version : 1.143.230
CPU : 13th Gen Intel(R) Core(TM) i7-13700K (4 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce RTX 4080 / nvldumd.dll[31.0.15.3623]
Language : english
Memory : 49148MB 36KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Microsoft (Speakers (USB Audio Device))


Tue Oct 31 18:16:38 2023

Application has crashed: C++ exception
Could not load texture because IDirect3D9::CreateTexture call failed.
Direct3D could not allocate sufficient memory to complete the call.


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_error_init                                      
     payday2_win32_release  (???)     zip_error_init                                      
                  KERNEL32  (???)     BaseThreadInitThunk                                 
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   

Current thread: Renderer


System information:
Application version : 1.143.230
CPU : 13th Gen Intel(R) Core(TM) i7-13700K (4 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce RTX 4080 / nvldumd.dll[31.0.15.3623]
Language : english
Memory : 49148MB 36KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Microsoft (Speakers (USB Audio Device))


Tue Oct 31 18:38:01 2023

Application has crashed: C++ exception
Could not load texture because IDirect3D9::CreateTexture call failed.
Direct3D could not allocate sufficient memory to complete the call.


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_error_init                                      
     payday2_win32_release  (???)     zip_error_init                                      
                  KERNEL32  (???)     BaseThreadInitThunk                                 
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   

Current thread: Renderer


System information:
Application version : 1.143.230
CPU : 13th Gen Intel(R) Core(TM) i7-13700K (4 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce RTX 4080 / nvldumd.dll[31.0.15.3623]
Language : english
Memory : 49148MB 36KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Microsoft (Speakers (USB Audio Device))


Tue Oct 31 19:53:01 2023

Application has crashed: C++ exception
Could not load texture because IDirect3D9::CreateTexture call failed.
Direct3D could not allocate sufficient memory to complete the call.


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_error_init                                      
     payday2_win32_release  (???)     zip_error_init                                      
                  KERNEL32  (???)     BaseThreadInitThunk                                 
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   

Current thread: Renderer


System information:
Application version : 1.143.230
CPU : 13th Gen Intel(R) Core(TM) i7-13700K (4 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce RTX 4080 / nvldumd.dll[31.0.15.3623]
Language : english
Memory : 49148MB 36KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Microsoft (Speakers (USB Audio Device))


Sun Nov 05 15:07:52 2023

Application has crashed: C++ exception
[File] Cannot read from file "C:\Program Files (x86)\Steam\steamapps\common\PAYDAY 2\assets\all_96.bundle" => error code 998: Invalid access to memory location. (d:\jenkins\shared-workspace\diesel\engine\dieselx\dieselx\blobs../utility/Archive.cpp:2482)

SCRIPT_STACK


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
                  KERNEL32  (???)     BaseThreadInitThunk                                 
                     ntdll  (???)     ???                                                 
                     ntdll  (???)     ???                                                 

Current thread: Main


System information:
Application version : 1.143.230
CPU : 13th Gen Intel(R) Core(TM) i7-13700K (4 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce RTX 4080 / nvldumd.dll[31.0.15.3623]
Language : english
Memory : 49148MB 36KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Microsoft (Speakers (USB Audio Device))


Sat Nov 11 13:41:54 2023

Application has crashed: C++ exception
[string "lib/units/props/timergui.lua"]:655: bad argument #1 to 'floor' (number expected, got nil)

SCRIPT STACK

_set_jammed() lib/units/props/timergui.lua:655
func() lib/units/props/timergui.lua:592
_function() core/lib/managers/coresequencemanager.lua:4558
activate_callback() core/lib/managers/coresequencemanager.lua:4546
activate() core/lib/managers/coresequencemanager.lua:2023
activate_callback() core/lib/managers/coresequencemanager.lua:2820
activate() core/lib/managers/coresequencemanager.lua:2023
run_sequence() core/lib/managers/coresequencemanager.lua:2484
run_sequence() core/lib/managers/coresequencemanager.lua:382
update_start_time_callbacks() core/lib/managers/coresequencemanager.lua:528
update() core/lib/managers/coresequencemanager.lua:481
core/lib/setups/coresetup.lua:496


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
                  KERNEL32  (???)     BaseThreadInitThunk                                 
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   

Current thread: Main


System information:
Application version : 1.143.230
CPU : 13th Gen Intel(R) Core(TM) i7-13700K (4 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce RTX 4080 / nvldumd.dll[31.0.15.3623]
Language : english
Memory : 49148MB 36KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Microsoft (Speakers (USB Audio Device))


Fri Nov 17 00:09:11 2023

Application has crashed: C++ exception
[string "lib/managers/hud/hudchat.lua"]:190: attempt to index local 'scroll_up_indicator_shade' (a nil value)

SCRIPT STACK

_on_focus() lib/managers/hud/hudchat.lua:336
set_chat_focus() lib/managers/hudmanagerpd2.lua:1911
toggle_chatinput() lib/managers/hudmanagerpd2.lua:1884
func() lib/managers/menumanager.lua:552
core/lib/managers/controller/corecontrollerwrapper.lua:596


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
                  KERNEL32  (???)     BaseThreadInitThunk                                 
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   

Current thread: Main


System information:
Application version : 1.143.230
CPU : 13th Gen Intel(R) Core(TM) i7-13700K (4 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce RTX 4080 / nvldumd.dll[31.0.15.3623]
Language : english
Memory : 49148MB 36KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Microsoft (Speakers (USB Audio Device))


Fri Nov 17 00:10:25 2023

Application has crashed: C++ exception
[string "lib/managers/hud/hudchat.lua"]:190: attempt to index local 'scroll_up_indicator_shade' (a nil value)

SCRIPT STACK

_on_focus() lib/managers/hud/hudchat.lua:336
set_chat_focus() lib/managers/hudmanagerpd2.lua:1911
toggle_chatinput() lib/managers/hudmanagerpd2.lua:1884
func() lib/managers/menumanager.lua:552
core/lib/managers/controller/corecontrollerwrapper.lua:596


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
                  KERNEL32  (???)     BaseThreadInitThunk                                 
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   

Current thread: Main


System information:
Application version : 1.143.230
CPU : 13th Gen Intel(R) Core(TM) i7-13700K (4 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce RTX 4080 / nvldumd.dll[31.0.15.3623]
Language : english
Memory : 49148MB 36KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Microsoft (Speakers (USB Audio Device))

Sorry for posting. Just saw this is discontinued.
Switched to VanillaHUD+ and it works fine. Go there if you need this fixed.