GLFW Bindings for Nim
Separated module from NimGL. In order to mantain small sized modules to facilitate development and reduce number of required modules.
Some developers do not require the entire bundle of APIs that NimGL offer, and so, prefere to only download the required modules.
Installation
Nimble download
You can install this package through the official package manager of Nim.
$ nimble install https://github.com/nimgl/glfw.git
In order to respect already existing libraries in the package registry, and because NimGL already exists in there, this package is only able to be accesible by direct git url.
Nimble direct install
$ nimble develop https://github.com/nimgl/glfw.git
NimGL module
$ nimble install nimgl
You can find more information in the main repo.
Development
It is currently being developed and tested on
- Windows 10
- MacOS Mojave
- Linux Ubuntu 18.10
Contribute
I'm only one person and I use this library almost daily for school and personal
projects. If you are missing some extension, procedures, bindings or anything
related feel free to PR them or open an Issue with the specification and
if you can some examples to have an idea on how to implement it.
Thank you so much
This being a separate module behaves slightly diferently.
Please open all issues in the main repository.
The PRs and new feature development will occur in each binding's repo.
Usage
import glfw
proc keyProc(window: GLFWWindow, key: int32, scancode: int32, action: int32, mods: int32): void {.cdecl.} =
if key == GLFWKey.Escape and action == GLFWPress:
window.setWindowShouldClose(true)
proc main() =
assert glfwInit()
let w: GLFWWindow = glfwCreateWindow(800, 600)
if w == nil:
quit(-1)
discard w.setKeyCallback(keyProc)
w.makeContextCurrent()
while not w.windowShouldClose:
glfwPollEvents()
w.swapBuffers()
w.destroyWindow()
glfwTerminate()
main()
License
NimGL is open source and is under the MIT License, we highly encourage every developer that uses it to make improvements and fork them here.
Contributors
Thank you to every contributor that has spent their time improving this library.