This repository contains several tags for use with the H3EK, these tags fix several oversights made during Halo 3's development and other quality of life improvements.
These tags are meant to overwrite the existing tags in your H3EK tags directory, if you modified them before make sure to back those up before installing!
Simply just download the repository and drag and drop the "tags" and "data" folder from the repository into your H3EK folder. When asked to replace, hit "Yes".
Currently, the following fixes and QoL improvements have been implemented:
Note
Regenerating cubemaps on "The Covenant" results in a crash meaning this repository does not include them.
Note
Only cubemaps placed in the scenario themselves have been regenrated, cubemaps generated with "screenshot_cubemap" have not been regenerated.
All scenario cubemaps have been regenerated with compression disabled, removing visual artifacts and washed out colors
Arbiter in Campaign Co-Op now has sounds for dying and being damaged heavily again, previously the dialogue field was empty which meant he had no dialogue at all. This field is now pointing to a new arbiter_coop.dialogue
tag which only consists of dth
, pain
and thrwn
sound tags.
Note
All of these fixes and changes will also apply to both Arbiter and Co-Op Arbiter
Elites in Campaign Co-Op and Multiplayer now play their correct shield low, shield depleted and shield recharging sounds instead of playing Masterchief's.
Elites will now keep their rifles lowered when walking around while weapons are lowered, previously they were only lowered if they were standing still.
Fixes collision issues with all Flood Combat Forms.
By default the collision for limbs and corpses remained and did not contribute to the damage taken by Flood Combat Forms and for the Elite Flood Combat Forms in specific, the "Destroyed Torso" permutation was incorrectly labelled as "Destroyed Head" which meant that hitting a headless Elite Flood Combat Form at specific spots did not deal any damage.
Frag Grenades now emit a light again when thrown like in previous games
The light was parented to an invalid marker which meant the light would just not create at all, parenting the light to the light
marker allows it to attach again
-
Restoring Arbiter's Co-Op dialogue
-
Restoring the CHUD sounds for Elites
-
Restoring missing lights for Frag Grenades
-
Fixing Elites their rifles not staying lowered while walking around
- Fixing the collision models for the Flood Combat Forms
- Figuring out the solution to very compressed cubemaps