KellanM/OpenAI-Api-Unreal

Packaging Error in 4.27

ManuDass opened this issue · 4 comments

UATHelper: Packaging (Windows (64-bit)): ERROR: Missing precompiled manifest for 'OpenAIAPI'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in OpenAIAPI.build.cs to override.
UATHelper: Packaging (Windows (64-bit)): Took 0.9622388s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\dougl\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+(x86)+UE_4.27\UBT-HoloGPT-Win64-Development.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=6 (6)
PackagingResults: Error: Missing precompiled manifest for 'OpenAIAPI'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in OpenAIAPI.build.cs to override.
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error

I am currently concluding a project where I implemented chat GPT into a metahuman with lip-syncing that is displayed on my looking glass portrait, however I keep reaching this error when packaging. Is there a resolution for this that has already been found, did I install the prerequisites wrong? Some help would be much appreciated. Thank you!

I have the same problem in UE5.0

Is there any solution to this? I need it working in a packaged project and it is supposed to be the main feature of it

I found the solution, simply create "Plugins" folder in your project folder and copy the plugin there, in my case I had to also delete it from the engine directory.

Fixed this with the latest commit. I'll close this issue when I upload the new plugin binaries to the drive!