Hololens issues with FlightHelmet.gltf
edgarrodrigosantos opened this issue · 3 comments
We created a very simple demo for Hololens that loads the FlightHelmet.gltf from here:
https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/FlightHelmet/glTF
Everytime we start the app, different (almost random) components appear without texture / with strange artifacts / weird materials.
Is there something we can do?
Also, what is the best version of the code to use? I'm asking because there hasn't been a release for some time and last time I pulled the master branch, it didn't compile on Unity 2019.2 (now 2019.3).
Thanks
Also, what is the best version of the code to use? I'm asking because there hasn't been a release for some time and last time I pulled the master branch, it didn't compile on Unity 2019.2 (now 2019.3).
Which code do you mean? There's none in this repo, I'm afraid I don't know much about Hololens.
@edgarrodrigosantos Did you mean to post this to the UnityGLTF repo?
I'm sorry, I did mean to post this on the UnityGLTF repo.