KhronosGroup/glTF-Sample-Models

Hololens issues with FlightHelmet.gltf

edgarrodrigosantos opened this issue · 3 comments

We created a very simple demo for Hololens that loads the FlightHelmet.gltf from here:
https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/FlightHelmet/glTF

Everytime we start the app, different (almost random) components appear without texture / with strange artifacts / weird materials.

Is there something we can do?
Also, what is the best version of the code to use? I'm asking because there hasn't been a release for some time and last time I pulled the master branch, it didn't compile on Unity 2019.2 (now 2019.3).

Thanks

Also, what is the best version of the code to use? I'm asking because there hasn't been a release for some time and last time I pulled the master branch, it didn't compile on Unity 2019.2 (now 2019.3).

Which code do you mean? There's none in this repo, I'm afraid I don't know much about Hololens.

@edgarrodrigosantos Did you mean to post this to the UnityGLTF repo?

I'm sorry, I did mean to post this on the UnityGLTF repo.