Validation error for missing bufferView in sparse accessors
elrnv opened this issue · 1 comments
elrnv commented
When validating a GLTF file with a sparse accessor that intentionally omits a bufferView, the spec permits this, however the validator complains:
A sample file can be found here: https://github.com/elrnv/gltfgen/raw/master/assets/tet_and_tri_expected.glb
Moved issue from: AnalyticalGraphicsInc/gltf-vscode#249
lexaknyazev commented
Since there is no buffer view, byteOffset
must not be defined.