KillBait/AutoDrive_Course_Editor

Nodes are created below ground

Opened this issue · 7 comments

FS22
All new nodes created in editor are below ground. No matter of type.
Autodrive is setup to show them on ground level, not above tractor if that helps.

this is a known limitation of the editor.

nodes placed ingame do a raytrace to the ground to make sure they are in the correct place.
The editor has no access to height data since it just uses an image, so all it can do is place them at one level.

I just released a new version of the editor ( v0.60.0 ) that should have a fix for this issue, see the release notes
for the full information.

I think this new features broke something else :(
When I try to connect to nodes that are far from eachother and editor tries to create intermediate points, it can't.
Nothing happens on mouse click.

It affects all metods that are creating intermediate points like bezier curve. You can't finish it, can't click the green tick.

Console output:
https://gist.github.com/NeoXant/12fcc1ee49864fbba568b71b290d7feb
(I think you forgot to change version number in your code as well so it reports as old)

It looks like to me it can't load the height map properly and rest that relies on it fails.

I'm on macOS, if that helps.

Very sorry.. my bad :( .. somehow i messed up and put a broken test version into the release zip :/

Try downloading it again from the release section. It should be the correct version

image
i got this issue on all versions after 0.80.0 newer than 0.80.0. Any idea what it can be?

Console output :
https://gist.github.com/Stenslaen/41bf2f5d2a354323b249e250d2eaaafb

Could you attach the config and tell me the map name so I can check to see what is going on