FEAT: Toggle hide/not hide ShaderNodes in baked materials
KirilStrezikozin opened this issue · 0 comments
KirilStrezikozin commented
This feature request is:
- not a duplicate
- implemented
Is your feature request related to a problem? Please describe.
mike_fr suggested on Discord:
can we not close nodes in baked materials? I like to inspect if everything is correct after bake.
Describe the solution you'd like to be implemented
Add a toggle to Addon's Preferences for users to specify whether baked material nodes collapse or not. Make them not collapsed by default for better readability since I haven't ever noticed anyone baking tons of the same maps where it would otherwise make nodes overlap.