1.19 server crash
Closed this issue · 9 comments
Log: https://pastebin.com/JaC3Vdaa
it could fix by adding "@Environment(EnvType.CLIENT)" to loadClient() of CoreMinecraftNetUtil of LibNetworkStack.
Oh, maybe I should have submitted to LibNetworkStack's issue. Excuse me.
I always forget to test something. Ha ha
I'm trying to get this working, but I'm running into brutal registry-sync errors.
Ok, turns out you need Polymer on 1.19 for fixing registry-sync issues in QSL.
Ok, your suggestion seems to have fixed the LNS issue and I have tested Wired Redstone working on a dedicated client and server setup. I'll hopefully have a release of Wired Redstone that incorporates the LNS fix out shortly.
I'll have the release out as soon as CurseForge fixes its outage.
I should probably look into separating my publishing scripts so if one site fails, I can still publish to the others.
I'm re-opening this as I don't know when I'll get a chance to publish this.
thank you very much!
This is fixed in release v0.4.2+1.19
.
Modrinth: https://modrinth.com/mod/wiredredstone/version/0.4.2%2B1.19
CurseForge: https://www.curseforge.com/minecraft/mc-mods/wired-redstone/files/3869549