Kneelawk/WiredRedstone

Immersive Portals - LNS incompatibility

Opened this issue · 3 comments

The Issue

Currently, reloading a world with both Wired Redstone and Immersive Portals installed causes initial LMP packets to not be sent to players, making all wires and gates invisible and uninteractable.

Just encountered this one! Breaking a block wires are on causes connection crashes too (even in singleplayer, it's a "Connection lost").

Still an issue, my screen went black for a bit then gave me a connection lost after I broke the last block with a bugged wire.

+1 to this issue. though it seems it doesn't kick when breaking via other means.