Kode/Kore

TextureFormat RGBA32 isn't working with compute.

e2002e opened this issue · 1 comments

Describe the bug
RGBA32 images that are passed through compute shader are rendered black while an RGBA64 image will have data.

To Reproduce
Compile and run the sample https://github.com/e2002e/ComputeShader

Expected behavior
The window should display some patterns from the compute shader.

Execution Environment:
Ubuntu 23
OpenGL
Kinc branch main

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