TextureFormat RGBA32 isn't working with compute.
e2002e opened this issue · 1 comments
e2002e commented
Describe the bug
RGBA32 images that are passed through compute shader are rendered black while an RGBA64 image will have data.
To Reproduce
Compile and run the sample https://github.com/e2002e/ComputeShader
Expected behavior
The window should display some patterns from the compute shader.
Execution Environment:
Ubuntu 23
OpenGL
Kinc branch main
RobDangerous commented
Priority is automatically lowered when you don't use the issue template by the way.