Multiplayer RTS game in colonization setting.
Engine: Urho3D.
Programming languages: C++ (main library, tests, launchers) and AngelScript (client, custom victory types, in future: AIs), AngelScript != ActionScript.
- Districts system like Europa Universalis.
- Various victory types like Civilization (victory types can be added by separate script, specified in map info xml).
- Colonies evolution system (for now, evolution of farms, mines, industry, logistics and defense).
- Trade areas system (district with good logistics unite to trade area and it will give you additional profit).
- Diplomacy system (basic, you can declare war and send peace treaty).
- Colony level of life system.
- Natives and relations with them.
- Multiplayer support (scene replication is one-directional, the server always has authority, the client responds with network messages).
WARNING! Lua
required. Build scripts use lua
command.
Step 1. Build Urho3D SDK: clone sources from git repository, build it and generate SDK via make install
. Recomended Urho3D version: this commit, newer version are not supported.
Step 2. Set URHO3D_HOME
environment var equal to the installed sdk dir.
Step 3. Clone repository:
git clone https://github.com/KonstantinTomashevich/colonization.git
Step 4. Generate build directory via CMake:
cd colonization && mkdir build && cd build && cmake ..
Step 5. Build and run tests.
make && make test
Step 6. Executables will be in ${CMAKE_BINARY_DIR}/bin
in Tools
, Tests
and GameLauncher
folders.