KozGit/Blender-2.8-MD5-import-export-addon

All bones defaulting to 5m length during export

hcet-ti opened this issue · 2 comments

What happened?

I tried to export the mesh and the (unanimated) armature using the "Export Mesh" export option and after importing the same .md5mesh into blender all of the bones' lengths reverted to 5m
grafik

This is the model before the export:

grafik
grafik
grafik

This is the model after importing the .md5mesh back into blender:

grafik
grafik

Files to reproduce:

test.zip

Btw, I really like your addon, it worked for me before, so I might just be uber-dumb and accidentally turned on some super obvious setting. Anyway, I really hope you can figure this out.

KozGit commented

Hi! So the .md5 format doesn't use or store bone 'length' - just the position and rotation of each joint. This is why when you export then re-import a model this happens. Unfortunately there is no 'fix' for this, as it's a limitation of the file format.

Oh, thanks for the response anyways!