KrabCode/LazyGui

new method to allow connecting a rectangular selection in the scene with its folder / inline node

Closed this issue · 2 comments

when in game engines when you're editing a scene, you want to left click on something in the scene and have the associated properties light up and allow modification - it could be very interesting to have this in the GUI...

  • bring the folder to the foreground ? maybe along with all of its visible children?
  • highlight the selected folder and bounding box in a sticky way, keep some indicator border until manually unselected
  • some way to toggle through the list of pointer / rect collisions... maybe the mouse wheel?

the API for this could only be a path to a folder and two PVectors to specify the bounding box pos and size.

related to #174 which is probably a better, simpler idea that achieves the same goal