KristalTeam/Kristal

Can't change angle of a bullet?

Closed this issue · 2 comments

TFLTV commented

Nothing about setting the angle of an object is ever documented. bullet.angle doesn't seem to take affect.
bullet.angle = math.rad(angle)

it's only documented as part of the Object class, but the variable to change is bullet.physics.direction along with bullet.physics.speed, or if you want visual rotation to conveniently match bullet direction, you can set bullet.physics.match_rotation = true and change bullet.rotation.

TFLTV commented

tysm!