KybernetikGames/animancer

Rename Sprites: how to start the with index 0?

kodra-dev opened this issue · 6 comments

The official document shows that the indices start from 0:

image

But my Animancer starts them from 1:

image

I have manually named some sprites before, so for consistency I'd like to start from 0. Is it possible?

I must have changed it after writing that documentation page.

Open RenameSpritesTool.cs and remove the + 1 from the line _Names[i] = _NewName + (i + 1).ToString(format);

I'll add an option for it in the next version of Animancer.

I see. Thank you for the answer!

I'll keep this issue open until the next version is released so other people can see it.

Animancer v8.0 is now available for Alpha Testing. The renaming workflow has been streamlined and it includes a field to set the start index.