KybernetikGames/animancer

Non looping animation keeps playing

wrymn opened this issue · 1 comments

wrymn commented

For some reason, one time animation keeps playing in the layer, overwriting a base layer forever

Notice that animancer plays the animation even after animation is finished, the time is 3.71s, but animation clip has duration only of half a second.
image

You can see, animation is set to not loop
image

What Im I doing wrong? The layer should stop right? As now its overwriting base layer 0 and the base animation is not playing at all due to weight.

That's by design and is the same behaviour as Animator Controllers.

You most likely want to fade out that layer as demonstrated in the Basic Layers Example.