L1uyu's Stars
FernRP/FernRPExample
This project is the implementation of FernRP Package, Include NPR/PBR.
GAMES-105/GAMES-105
byumjin/Vulkan-VXGI-VR-FrameWork
sketchpunk/Fungi
WebGL 2.0 based 3D Rendering Engine (and game engine)
pKrime/brignet
Automatic rigging using neural network from RigNet
zhan-xu/RigNet
Code for SIGGRAPH 2020 paper "RigNet: Neural Rigging for Articulated Characters"
PacktPublishing/3D-Graphics-Rendering-Cookbook
3D Graphics Rendering Cookbook, published by Packt.
haolange/InfinityRenderPipeline
Graphics Research for Unity Scriptable Render Pipeline.
ands/seamoptimizer
A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.
Danlowlows/MobuCore
A library of functions for common tasks in Autodesk Motionbuilder.
TheRealMJP/BakingLab
A D3D11 application for experimenting with Spherical Gaussian lightmaps
yusuketokuyoshi/VSGL
Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights
SarahWeiii/CoACD
[SIGGRAPH2022] Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Search
AlejandroC1983/cvrtgi
kychern/FacialRetargeting
Released code for paper "Facial Expression Retargeting from Human to Avatar Made Easy"
ShadowfallStudios/ALS-Community
Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.4 with additional features & bug fixes
electronicarts/dem-bones
An automated algorithm to extract the linear blend skinning (LBS) from a set of example poses
tenghaowang/JiggleDeformer
Jiggle-python-prototyping
nashnie/MotionMatching
road to next-gen animation.
Global-Illuminati/Precomputed-Light-Field-Probes
Real-Time Global Illumination using Precomputed Light Field Probes
jrouwe/JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
gaschler/bounding-mesh
Implementation of the bounding mesh and bounding convex decomposition algorithms for single-sided mesh approximation
moderngl/moderngl
Modern OpenGL binding for Python
acmarrs/IntroToDXR
A barebones sample application to get you jump started with DirectX Raytracing (DXR)!
DanRuta/GPGPU
Small library for running arbitrary computations on the GPU, using JavaScript or WebAssembly.
orangeduck/Motion-Matching
Learned Motion Matching example implementation and source code for the article "Code vs Data Driven Displacement"
ubisoft/ubisoft-laforge-animation-dataset
Ubisoft La Forge - Animation Dataset
XINCGer/Unity3DTraining
【Unity杂货铺】unity大杂烩~
wave-harmonic/water-resources
Resources for water rendering
sebastianstarke/AI4Animation
Bringing Characters to Life with Computer Brains in Unity