LBALab/lba2remake

Uncaught InvalidStateError: Failed to execute 'stop' on 'AudioScheduledSourceNode': cannot call stop without calling start first.

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This happens when I click on a scene quickly before the menu music is able to play.

An error occurred on http://localhost:8080/#editor=true [v0.0.9 (modified)]]

Stacktrace:

Error: Failed to execute 'stop' on 'AudioScheduledSourceNode': cannot call stop without calling start first.
    at Object.source.stop (http://localhost:8080/bundle.js:100572:34)
    at Game.hideMenu (http://localhost:8080/bundle.js:35340:48)
    at Object.hideMenuAndGoto (http://localhost:8080/bundle.js:104844:14)
    at goto (http://localhost:8080/bundle.js:110987:43)
    at HTMLUnknownElement.callCallback (http://localhost:8080/bundle.js:2492:15)
    at Object.invokeGuardedCallbackDev (http://localhost:8080/bundle.js:2531:17)
    at Object.invokeGuardedCallback (http://localhost:8080/bundle.js:2388:28)
    at Object.invokeGuardedCallbackAndCatchFirstError (http://localhost:8080/bundle.js:2402:44)
    at executeDispatch (http://localhost:8080/bundle.js:2786:20)
    at executeDispatchesInOrder (http://localhost:8080/bundle.js:2808:6)

UserAgent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/65.0.3325.181 Safari/537.36

Details: http://lba2remake.xesf.net/crash/crash_report_1522754990.json