Uncaught InvalidStateError: Failed to execute 'stop' on 'AudioScheduledSourceNode': cannot call stop without calling start first.
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Zeffuro commented
This happens when I click on a scene quickly before the menu music is able to play.
An error occurred on http://localhost:8080/#editor=true [v0.0.9 (modified)]]
Stacktrace:
Error: Failed to execute 'stop' on 'AudioScheduledSourceNode': cannot call stop without calling start first.
at Object.source.stop (http://localhost:8080/bundle.js:100572:34)
at Game.hideMenu (http://localhost:8080/bundle.js:35340:48)
at Object.hideMenuAndGoto (http://localhost:8080/bundle.js:104844:14)
at goto (http://localhost:8080/bundle.js:110987:43)
at HTMLUnknownElement.callCallback (http://localhost:8080/bundle.js:2492:15)
at Object.invokeGuardedCallbackDev (http://localhost:8080/bundle.js:2531:17)
at Object.invokeGuardedCallback (http://localhost:8080/bundle.js:2388:28)
at Object.invokeGuardedCallbackAndCatchFirstError (http://localhost:8080/bundle.js:2402:44)
at executeDispatch (http://localhost:8080/bundle.js:2786:20)
at executeDispatchesInOrder (http://localhost:8080/bundle.js:2808:6)
UserAgent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/65.0.3325.181 Safari/537.36
Details: http://lba2remake.xesf.net/crash/crash_report_1522754990.json