LBALab/twin-e

Support Windows, Mac OS X, Linux, iOS, and Android

Opened this issue · 1 comments

I used to run Windows to play LBA and LBA2. Today I run Linux on my games, and 
since SDL is available on Linux, this should be possible as well.
Other people have changed platform as well, and they should not be kept from 
playing LBA in the future.

Original issue reported on code.google.com by ber...@gmail.com on 12 Nov 2013 at 1:42

The game already support Windows and Linux very well and also runs on Mac OS X 
but with a slow fps rate.

As of iOS and Android it won't probably happen until someone made the effort to 
port the game for those platforms. 
The game is currently using SDL1 with software rendering, so if we want to 
support all those versions we should switch to SDL2 with hardware rendering and 
it would be a major change.

Original comment by alexandrefontoura@gmail.com on 26 Dec 2013 at 10:08

  • Added labels: Type-Enhancement
  • Removed labels: Type-Defect