GraphicsMagick and ImageMagick for node
First download and install GraphicsMagick or ImageMagick. In Mac OS X, you can simply use Homebrew and do:
brew install imagemagick
brew install graphicsmagick
If you want WebP support with ImageMagick, you must add the WebP option:
brew install imagemagick --with-webp
then either use npm:
npm install gm
or clone the repo:
git clone git://github.com/aheckmann/gm.git
var fs = require('fs')
, gm = require('./gm');
// resize and remove EXIF profile data
gm('/path/to/my/img.jpg')
.resize(240, 240)
.noProfile()
.write('/path/to/resize.png', function (err) {
if (!err) console.log('done');
});
// obtain the size of an image
gm('/path/to/my/img.jpg')
.size(function (err, size) {
if (!err)
console.log(size.width > size.height ? 'wider' : 'taller than you');
});
// output all available image properties
gm('/path/to/img.png')
.identify(function (err, data) {
if (!err) console.log(data)
});
// pull out the first frame of an animated gif and save as png
gm('/path/to/animated.gif[0]')
.write('/path/to/firstframe.png', function (err) {
if (err) console.log('aaw, shucks');
});
// auto-orient an image
gm('/path/to/img.jpg')
.autoOrient()
.write('/path/to/oriented.jpg', function (err) {
if (err) ...
})
// crazytown
gm('/path/to/my/img.jpg')
.flip()
.magnify()
.rotate('green', 45)
.blur(7, 3)
.crop(300, 300, 150, 130)
.edge(3)
.write('/path/to/crazy.jpg', function (err) {
if (!err) console.log('crazytown has arrived');
})
// annotate an image
gm('/path/to/my/img.jpg')
.stroke("#ffffff")
.drawCircle(10, 10, 20, 10)
.font("Helvetica.ttf", 12)
.drawText(30, 20, "GMagick!")
.write("/path/to/drawing.png", function (err) {
if (!err) console.log('done');
});
// creating an image
gm(200, 400, "#ddff99f3")
.drawText(10, 50, "from scratch")
.write("/path/to/brandNewImg.jpg", function (err) {
// ...
});
// passing a stream
var readStream = fs.createReadStream('/path/to/my/img.jpg');
gm(readStream, 'img.jpg')
.write('/path/to/reformat.png', function (err) {
if (!err) console.log('done');
});
// can also stream output to a ReadableStream
// (can be piped to a local file or remote server)
gm('/path/to/my/img.jpg')
.resize('200', '200')
.stream(function (err, stdout, stderr) {
var writeStream = fs.createWriteStream('/path/to/my/resized.jpg');
stdout.pipe(writeStream);
});
// without a callback, .stream() returns a stream
// this is just a convenience wrapper for above.
var writeStream = fs.createWriteStream('/path/to/my/resized.jpg');
gm('/path/to/my/img.jpg')
.resize('200', '200')
.stream()
.pipe(writeStream);
// pass a format or filename to stream() and
// gm will provide image data in that format
gm('/path/to/my/img.jpg')
.stream('png', function (err, stdout, stderr) {
var writeStream = fs.createWriteStream('/path/to/my/reformated.png');
stdout.pipe(writeStream);
});
// or without the callback
var writeStream = fs.createWriteStream('/path/to/my/reformated.png');
gm('/path/to/my/img.jpg')
.stream('png')
.pipe(writeStream);
// combine the two for true streaming image processing
var readStream = fs.createReadStream('/path/to/my/img.jpg');
gm(readStream, 'img.jpg')
.resize('200', '200')
.stream(function (err, stdout, stderr) {
var writeStream = fs.createWriteStream('/path/to/my/resized.jpg');
stdout.pipe(writeStream);
});
// GOTCHA:
// when working with input streams and any 'identify'
// operation (size, format, etc), you must pass "{bufferStream: true}" if
// you also need to convert (write() or stream()) the image afterwards
// NOTE: this buffers the readStream in memory!
var readStream = fs.createReadStream('/path/to/my/img.jpg');
gm(readStream, 'img.jpg')
.size({bufferStream: true}, function(err, size) {
this.resize(size.width / 2, size.height / 2)
this.write('/path/to/resized.jpg', function (err) {
if (!err) console.log('done');
});
});
// A buffer can be passed instead of a filepath as well
var buf = require('fs').readFileSync('/path/to/image.jpg');
gm(buf, 'image.jpg')
.noise('laplacian')
.write('/path/to/out.jpg', function (err) {
if (err) return handle(err);
console.log('Created an image from a Buffer!');
});
// A buffer can also be returned instead of a stream
gm('img.jpg')
.resize(100, 100)
.toBuffer(function (err, buffer) {
if (err) return handle(err);
console.log('done!');
})
If gm
does not supply you with a method you need or does not work as you'd like, you can simply use gm().in()
or gm().out()
to set your own arguments.
gm().command()
- Custom command such asidentify
orconvert
gm().in()
- Custom input argumentsgm().out()
- Custom output arguments
The command will be formatted in the following order:
command
- ieconvert
in
- the input argumentssource
- stdin or an image fileout
- the output argumentsoutput
- stdout or the image file to write to
For example, suppose you want the following command:
gm "convert" "label:Offline" "PNG:-"
However, using gm().label()
may not work as intended for you:
gm()
.label('Offline')
.stream();
would yield:
gm "convert" "-label" "\"Offline\"" "PNG:-"
Instead, you can use gm().out()
:
gm()
.out('label:Offline')
.stream();
which correctly yields:
gm "convert" "label:Offline" "PNG:-"
When identifying an image, you may want to use a custom formatting string instead of using -verbose
, which is quite slow.
You can use your own formatting string when using gm().identify(format, callback)
.
For example,
gm('img.png').format(function (err, format) {
})
// is equivalent to
gm('img.png').identify('%m', function (err, format) {
})
since %m
is the format option for getting the image file format.
Please document and refer to any platform or ImageMagick/GraphicsMagick issues/differences here.
Check out the examples directory to play around. Also take a look at the extending gm page to see how to customize gm to your own needs.
There are a few ways you can use the gm
image constructor.
-
gm(path)
When you pass a string as the first argument it is interpreted as the path to an image you intend to manipulate.
-
gm(stream || buffer, [filename])
You may also pass a ReadableStream or Buffer as the first argument, with an optional file name for format inference.
-
gm(width, height, [color])
When you pass two integer arguments, gm will create a new image on the fly with the provided dimensions and an optional background color. And you can still chain just like you do with pre-existing images too. See here for an example.
-
getters
- size - returns the size (WxH) of the image
- orientation - returns the EXIF orientation of the image
- format - returns the image format (gif, jpeg, png, etc)
- depth - returns the image color depth
- color - returns the number of colors
- res - returns the image resolution
- filesize - returns image filesize
- identify - returns all image data available. Takes an optional format string.
-
manipulation
- adjoin
- affine
- antialias
- append
- authenticate
- autoOrient
- average
- backdrop
- bitdepth
- blackThreshold
- bluePrimary
- blur
- border
- borderColor
- box
- channel
- charcoal
- chop
- clip
- coalesce
- colors
- colorize
- colorMap
- colorspace
- comment
- compose
- compress
- contrast
- convolve
- createDirectories
- crop
- cycle
- deconstruct
- delay
- define
- density
- despeckle
- dither
- displace
- display
- dispose
- edge
- emboss
- encoding
- enhance
- endian
- equalize
- extent
- file
- filter
- flatten
- flip
- flop
- foreground
- frame
- fuzz
- gamma
- gaussian
- geometry
- gravity
- greenPrimary
- highlightColor
- highlightStyle
- iconGeometry
- implode
- intent
- interlace
- label
- lat
- level
- list
- limit
- log
- loop
- lower
- magnify
- map
- matte
- matteColor
- mask
- maximumError
- median
- minify
- mode
- modulate
- monitor
- monochrome
- morph
- mosaic
- motionBlur
- name
- negative
- noise
- noop
- normalize
- noProfile
- opaque
- operator
- orderedDither
- outputDirectory
- paint
- page
- pause
- pen
- ping
- pointSize
- preview
- process
- profile
- progress
- quality
- raise
- rawSize
- randomThreshold
- recolor
- redPrimary
- region
- remote
- render
- repage
- resample
- resize
- roll
- rotate
- sample
- samplingFactor
- scale
- scene
- scenes
- screen
- segment
- sepia
- set
- setFormat
- shade
- shadow
- sharedMemory
- sharpen
- shave
- shear
- silent
- solarize
- snaps
- stegano
- stereo
- strip imagemagick only
- spread
- swirl
- textFont
- texture
- threshold
- thumb
- tile
- transform
- transparent
- treeDepth
- trim
- type
- update
- units
- unsharp
- usePixmap
- view
- virtualPixel
- visual
- watermark
- wave
- whitePoint
- whiteThreshold
- window
- windowGroup
-
drawing primitives
-
image output
- write - writes the processed image data to the specified filename
- stream - provides a
ReadableStream
with the processed image data - toBuffer - returns the image as a
Buffer
instead of a stream
##compare
Graphicsmagicks compare
command is exposed through gm.compare()
. This allows us to determine if two images can be considered "equal".
Currently gm.compare
only accepts file paths.
gm.compare(path1, path2 [, options], callback)
gm.compare('/path/to/image1.jpg', '/path/to/another.png', function (err, isEqual, equality, raw) {
if (err) return handle(err);
// if the images were considered equal, `isEqual` will be true, otherwise, false.
console.log('The images were equal: %s', isEqual);
// to see the total equality returned by graphicsmagick we can inspect the `equality` argument.
console.log('Actual equality: %d', equality);
// inspect the raw output
console.log(raw)
})
You may wish to pass a custom tolerance threshold to increase or decrease the default level of 0.4
.
gm.compare('/path/to/image1.jpg', '/path/to/another.png', 1.2, function (err, isEqual) {
...
})
To output a diff image, pass a configuration object to define the diff options and tolerance.
var options = {
file: '/path/to/diff.png',
highlightColor: 'yellow',
tolerance: 0.02
}
gm.compare('/path/to/image1.jpg', '/path/to/another.png', options, function (err, isEqual, equality, raw) {
...
})
https://github.com/aheckmann/gm/contributors
http://github.com/quiiver/magickal-node
https://github.com/aheckmann/gm/wiki
(The MIT License)
Copyright (c) 2010 Aaron Heckmann
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.