LRLVEC's Stars
NVIDIA/cub
[ARCHIVED] Cooperative primitives for CUDA C++. See https://github.com/NVIDIA/cccl
Awesome3DGS/3D-Gaussian-Splatting-Papers
3D高斯论文,持续更新,欢迎交流讨论。
graphdeco-inria/hierarchical-3d-gaussians
Official implementation of the SIGGRAPH 2024 paper "A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets"
city-super/Scaffold-GS
[CVPR 2024 Highlight] Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering
openglonmetal/MGL
OpenGL 4.6 on Metal
ulubey4242/Visual-Studio-2022-Keys
Mq-b/Modern-Cpp-templates-tutorial
现代C++模板教程
fudan-zvg/4d-gaussian-splatting
[ICLR 2024] Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting
city-super/Octree-GS
Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians
ubc-vision/3dgs-mcmc
[NeurIPS 2024 Spotlight] Implementation of the paper "3D Gaussian Splatting as Markov Chain Monte Carlo"
juj/wasm_webgpu
System headers for interfacing WebGPU from C programs compiled via Emscripten to WebAssembly
KeKsBoTer/c3dgs
Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis
scier/MetalSplatter
Render Gaussian Splats using Metal on Apple platforms (iOS/iPhone/iPad, macOS, and visionOS)
b0nes164/GPUSorting
State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
LeeTeng2001/metal-cpp-cmake
Metal graphic api ported to C++ with CMake build system
facebookresearch/EyefulTower
Official release of the Eyeful Tower dataset, a high-fidelity multi-view capture of 11 real-world scenes, from the paper “VR-NeRF High-Fidelity Virtualized Walkable Spaces” (Xu et al., SIGGRAPH Asia 2023).
KeKsBoTer/web-splat
3D Gaussian Splatting Renderer implemented in WebGPU (WGPU) and Rust
apple/swift-cmake-examples
eliemichel/LearnWebGPU-Code
The accompanying code of the Learn WebGPU C++ programming guide
google/tour-of-wgsl
weify627/4D-Rotor-Gaussians
b0nes164/GPUPrefixSums
A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup sizes.
wmarti/MetalTutorial
Reposity for the metaltutorial.com site.
MircoWerner/VkRadixSort
GPU Radix Sort implemented in Vulkan and GLSL.
Peter-Ebert/Valli-Encoding
A (new?) compression algorithm that uses combinatorics.
jks-liu/coroutine-thread-pool.h
Thread pool which supports c++20 coroutine. 一个支持c++20协程的线程池。
plotfi/SwiftBox2D
box2d Hello World ported to Swift using C++-Interop
juliusikkala/fuchsia_radix_sort
The Vulkan GPU radix sort implementation from Google Fuchsia, but with CMake
akanchi/mp4
A simple implementation of mp4 demuxing, supports AVC/HEVC/VP9/AAC/mp3/Opus.
jprendes/emscripten-dylink-demo
A dynamic linking demo with emscripten