Crash when entering a very large room a second time on a file in DoS
Cloudmonkey98 opened this issue · 4 comments
DoS OnceAgainGivenFLESH - Spoiler Log.txt
Another crash on the same rando as the other ticket, still on hardware+R4, its the room Zephyr is in, if I enter it from any doorway, the first time I get a moment of glitchy graphics where damage numbers fail to appear and stuff and then it stablizes, the second time I always crash, even after saving and resetting after looting the room, it might be the Zephyr Candle or one of the items, I always grabbed all of those, but its not the Button at the bottom, I only hit that once and it changed nothing when I didn't hit it
I can reproduce the damage numbers randomly not appearing sometimes in that room, but can't reproduce the crash. Might be a hardware only thing.
Maybe they're both caused by a lack of memory, since that room has had issues with too many enemies not leaving the game enough memory before. Might be worth deleting another enemy out of that room.
The crash doesn't happen on Julius Mode, so I wonder if its related to the same Celia event thats causing my other issue
Would be interesting if that Celia event somehow corrupted memory in a weird way. If that is the case it'll be basically impossible to track down though. The rando doesn't edit that event's code at all, and memory corruption bugs are hard enough to track down on emulator, let alone hardware-exclusive bugs.
Yeah, I had a hunch it wasn't feasible to solve, but I wanted at least bring it into view, thank you for looking into it and being patient with me, hardware issues are stupid hell to figure out and I see no reason you should be expected to be able to fix them when you're not even the one experiencing them
I checked on NG+ tho, the crash doesn't happen if I head there immediately, I think the Celia event well and truly fucked something up somehow, probably weird rando-only hardware/R4-only memory nonsense despite rando not touching the event