LagoLunatic/dsvrandom

Tweak Idea: Warp Point in Ecclesia location

Cloudmonkey98 opened this issue · 0 comments

So inter-world Warp Point usage is great, but there's no guarantee that any of them are near map exits, having the Ecclesia, or if somehow possible, Wygol, Save Point host a Warp as well would mean that once you can escape your starting zone, you can tag it so that when you Magical Ticket you can hit the world map immediately instead of having to trudge out through a possibly long walk of easy enemies, since often I just hit it when I'm done in a zone, or confirm its not navigable