start a thread for screenshots is blank at the onDrawFrame Method ?
Closed this issue · 3 comments
I found directly onDrawFrame Method for screenshots with 2 seconds delay,then try start a thread for screenshots is blank ,i don't know what's caused it ?
public void onDrawFrame(GL10 gl) {
synchronized (this) {
if (updateSurface) {
mSurfaceTexture.updateTexImage();
mSurfaceTexture.getTransformMatrix(mTexMtx);
updateSurface = false;
if (isTakePicture) {
bmp = createBitmapFromGLSurface(0, 0, mSurfaceWidth,
mSurfaceHeight, gl);
mScreenShotHandler.handleScreenShot(bmp);
// synchronized (this) {
// if (mScreenShotHandler != null) {
// if (mCaptureShotThread == null) {
// mCaptureShotThread = new CaptureShotThread(mScreenShotHandler, mView, gl);
// mCaptureShotThread.start();
// }
// }
// }
isTakePicture = false;
}
}
}
mEffect.draw(mTexMtx);
if (mRenderScreen != null) {
mRenderScreen.draw();
}
if (mRenderSrfTex != null) {
mRenderSrfTex.draw();
}
}
private Bitmap createBitmapFromGLSurface(int x, int y, int w, int h, GL10 gl) {
int bitmapBuffer[] = new int[w * h];
int bitmapSource[] = new int[w * h];
IntBuffer intBuffer = IntBuffer.wrap(bitmapBuffer);
intBuffer.position(0);
try {
gl.glReadPixels(x, y, w, h, GL10.GL_RGBA, GL10.GL_UNSIGNED_BYTE,
intBuffer);
int offset1, offset2;
for (int i = 0; i < h; i++) {
offset1 = i * w;
offset2 = (h - i - 1) * w;
for (int j = 0; j < w; j++) {
int texturePixel = bitmapBuffer[offset1 + j];
int blue = (texturePixel >> 16) & 0xff;
int red = (texturePixel << 16) & 0x00ff0000;
int pixel = (texturePixel & 0xff00ff00) | red | blue;
bitmapSource[offset2 + j] = pixel;
}
}
} catch (GLException e) {
return null;
}
return Bitmap.createBitmap(bitmapSource, w, h, Bitmap.Config.ARGB_8888);
}
@jianhui1012 The texture is invalid when you use it in a new thread. If you want to take a screen shot, glReadPixels method will take a lot of time. I think using OpenGL PBO is a better way for screen shot.
Thank you for answer ! Are there any reference documents or examples available by the way of OpenGL PBO?
OtherWise,Why The texture is invalid when you use it in a new thread? I know The onDrawFrame Method is called at a GLThread.
I guess if call gl.glReadPixels method in a new thread ,the gl object in the onDrawFrame Method is locked and cannot be read,I checked the API 23 related source code, did not find.