[BUG] A trusted player with edit capability can't update the status of the primary quest correctly.
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typhonrt commented
Edge case: The primaryQuest
tracking setting is a world setting and presently when a trusted player w/ edit capability changes a primary quests status they aren't able to update the world setting. To correctly make this work a GM will have to be logged in and code modified for Quest.setStatus and moving around a few things in Socket.
Pretty edge case oriented, but will be fixed in 0.7.9
which will bring v9 Foundry support in a month or so.