Convert the code to use non-partial functions from Protolude.StringConv
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vu3rdd commented
With Protolude 0.3.0, a non-partial toS
function is exposed. This breaks the build (see #44). While we can fix #44 by using toS
from Protolude.Conv
(which needs to be explicitly exposed), there is a good chance that it may get removed from Protolude. So, we need to look into using the non-partial text/bytestring conversion.