LeastFixedPoint/wave-dice-robot

Implement multiply

Opened this issue · 3 comments

Many game systems like to roll dice such as

1d6 * 100

However, then operator order becomes important. A suggested order would be:

1. ( ... )
2. multiply
3. plus, minus
4. vs, target

Original issue reported on code.google.com by trent.ba...@gmail.com on 3 Nov 2009 at 10:10

Agreed, we need to implement basic arithmetics.

Though I think that "vs" and "target" wouldn't be simple operators: I can't 
imagine 
roll like (3d6 vs 15) * 100 :)

Original comment by shooshpa...@gmail.com on 8 Nov 2009 at 12:19

  • Changed state: Accepted
  • Added labels: Priority-Low, Type-Enhancement
  • Removed labels: Priority-Medium, Type-Defect

Original comment by shooshpa...@gmail.com on 8 Nov 2009 at 12:20

Original comment by shooshpa...@gmail.com on 10 Nov 2009 at 8:13

  • Added labels: Method-sum