Implement multiply
Opened this issue · 3 comments
GoogleCodeExporter commented
Many game systems like to roll dice such as
1d6 * 100
However, then operator order becomes important. A suggested order would be:
1. ( ... )
2. multiply
3. plus, minus
4. vs, target
Original issue reported on code.google.com by trent.ba...@gmail.com
on 3 Nov 2009 at 10:10
GoogleCodeExporter commented
Agreed, we need to implement basic arithmetics.
Though I think that "vs" and "target" wouldn't be simple operators: I can't
imagine
roll like (3d6 vs 15) * 100 :)
Original comment by shooshpa...@gmail.com
on 8 Nov 2009 at 12:19
- Changed state: Accepted
- Added labels: Priority-Low, Type-Enhancement
- Removed labels: Priority-Medium, Type-Defect
GoogleCodeExporter commented
Original comment by shooshpa...@gmail.com
on 8 Nov 2009 at 12:20
GoogleCodeExporter commented
Original comment by shooshpa...@gmail.com
on 10 Nov 2009 at 8:13
- Added labels: Method-sum