LeastFixedPoint/wave-dice-robot

Implement D6

Closed this issue · 11 comments

Roll consists of:
1) Dice
2) Pips
3) Wild dice

Example input: `[3D+4+W]`
Example output: `[3D+4+W = 3 + 6 + 2 + 4 + 6 + 1 = 22]`

Original issue reported on code.google.com by shooshpa...@gmail.com on 14 Nov 2009 at 11:24

Original comment by shooshpa...@gmail.com on 14 Nov 2009 at 11:28

  • Added labels: Method-d6
Fix: there is no separate wild die spec. One wild die is implicitly present in 
EVERY 
"D"-roll.

Original comment by shooshpa...@gmail.com on 15 Nov 2009 at 1:11

Original comment by shooshpa...@gmail.com on 16 Nov 2009 at 9:52

  • Changed state: Fixed
The "1" on the wild die doesn't seem to work right.
[3d=3 + 4 + _1_ = 3] should be correct with the 1 being the wild die.  I'm not 
sure
what the other items are that come up.

Original comment by adrian.w...@gmail.com on 17 Nov 2009 at 5:06

adrian, in Wiki article it says: " If a number other than one is rolled after 
an 
initial roll of one, then that die, and the one with the highest number are 
subtracted 
from the roll's total." This is why I assumed that the initial "1" is still 
added to 
the total. Was I wrong?

Original comment by shooshpa...@gmail.com on 17 Nov 2009 at 9:06

It's somewhat dependent on what rules version you look at... you can interpret 
it
both ways.  I was mostly confused as to the other numbers that came up with two 
red
items that look like they're the subtracted amount, but don't quite add up.
[3d = 1, *4*, _1_ , *5* = 2] was the result, which seems to be that 4 and 1 are
removed, hence the negative five, but the sum is off..

Original comment by adrian.w...@gmail.com on 17 Nov 2009 at 11:07

Now that I look closer, it appears that the example roll that confused me was an
unlucky fluke.  It appears that the wild die is rerolled and the reroll is 
discarded,
along with the highest other die.  

I would have an option for D6 to include subtracting the wild die and not 
subtracting
it if you're going for completeness.

Original comment by adrian.w...@gmail.com on 17 Nov 2009 at 11:16

adrian, surely I will implement different options, thanks for the suggestion :) 
By the 
way, maybe you could suggest other coloring that would be less confusing? I've 
never 
played D6, so I have no idea how people perceive their rolls in this system.

Original comment by shooshpa...@gmail.com on 17 Nov 2009 at 11:53

if we go with the example in my first post, [3d = 3 + 4 + _1_ = 3] (or =4), 
then I
would do a strikethrough for those that don't count.  Bolding the wild die is 
good. 
The reroll on a 1 is not used in all systems, but can stay.  Making it a 
different
color with a strikethough would be good.

Original comment by adrian.w...@gmail.com on 18 Nov 2009 at 12:08

And that why I explained it before. Men in Black had you removing the highest 
number 
AND the wild die from the total. Star Wars had you removing only the highest 
number.

I'll explain it again.

D6 System = 1 die among all dice is a Wild Die which explodes on a 6 (further 
rolls 
that come up with 1s, only add to the result and have no hindering effect). 
However, 
if a 1 comes up on that die (the designated wild die among the dice) on the 
first 
roll, remove highest die from the remaining dice. 

Option: Wild die is removed along with the highest number.

Original comment by salsathe...@gmail.com on 18 Nov 2009 at 4:44

Since there are different variations of D6 for different systems built on top 
of it, 
maybe it would be good to get rid of D6 at all and have instead "Star Wars", 
"Men in 
Black", etc?..

Original comment by shooshpa...@gmail.com on 18 Nov 2009 at 2:51