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we had to make a hard decission and moved away from maui as the efforts where to high to maintian our app
Library to load images quickly & easily on Maui.
This Library enables fast loading and rendering of Animations and Images. This project is based on the the famous FFImageLoading, so it is standing on the shoulder of a Giant.
OS | iOS | Android | Mac | Windows | Tizen |
---|---|---|---|---|---|
lib | ✅ | ✅ | TBD | TBD | TBD |
nuget | ✅ | ✅ | TBD | TBD | TBD |
- Configurable disk and memory caching
- Multiple image views using the same image source (url, - path, resource) will use only one bitmap which is cached in memory (less memory usage)
- Deduplication of similar download/load requests. (If 100 similar requests arrive at same time then one real loading will be performed while 99 others will wait).
- Error and loading placeholders support
- Images can be automatically downsampled to specified size (less memory usage)
- Fluent API which is inspired by Picasso naming SVG / WebP / GIF support
- Image loading Fade-In animations support
- Can retry image downloads (RetryCount, RetryDelay)
- Android bitmap optimization. Saves 50% of memory by trying not to use transparency channel when possible.
- Support: We are looking for help to cary this on. So please if you can help us with PRs.
via nuget
add the following line to your csproj file to when you need local gifs to avoid issues with resitizer
<MauiImage Update="Resources\Images\*.gif" Resize="False" />
add the following to your MauiProgram.cs: (see sample project)
using de.level28.MmImageLoading;
...
#if (ANDROID || IOS)
.UseMmImageLoading()
#endif
...
for how to use see sample code or the orignal documentation.