LiShengYang-yiyi's Stars
ET-Packages/cn.etetet.recast
ET-Packages/cn.etetet.statesync
ET-Packages/cn.etetet.ui
ET-Packages/cn.etetet.unit
ET-Packages/cn.etetet.watcher
ET-Packages/cn.etetet.router
ET-Packages/cn.etetet.sourcegenerator
ET-Packages/cn.etetet.yooassets
ET-Packages/cn.etetet.excel
ET-Packages/cn.etetet.loader
ET-Packages/cn.etetet.proto
castleproject/Core
Castle Core, including Castle DynamicProxy, Logging Services and DictionaryAdapter
m969/EGamePlay
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.
BillEliot/GASDocumentation_Chinese
No78Vino/gameplay-ability-system-for-unity
Gameplay-Ability-System For Unity
XINCGer/UnityToolchainsTrick
提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)
wechat-miniprogram/minigame-unity-webgl-transform
Wechat Mini Game Unity engine adapter documents.
ALEXTANGXIAO/GameNetty
GameNetty
dotnet/core
.NET news, announcements, release notes, and more!
CorentinTh/it-tools
Collection of handy online tools for developers, with great UX.
falseeeeeeeeee/ShaderLibrary
希望开源能够帮到所有人
oldj/SwitchHosts
Switch hosts quickly!
521xueweihan/GitHub520
:kissing_heart: 让你“爱”上 GitHub,解决访问时图裂、加载慢的问题。(无需安装)
521xueweihan/HelloGitHub
:octocat: 分享 GitHub 上有趣、入门级的开源项目。Share interesting, entry-level open source projects on GitHub.
setchi/FancyScrollView
[Unity] Scroll view component that can implement highly flexible animations.
yonly1314/ET7.2-WebGL
玩具
BeyondDimension/SteamTools
🛠「Watt Toolkit」是一个开源跨平台的多功能 Steam 工具箱。
tylearymf/UniHacker
Patch all versions of Unity3D and UnityHub for Windows, MacOS, Linux and Docker.
QianMo/Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
mob-sakai/ParticleEffectForUGUI
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.