LoneGazebo/Community-Patch-DLL

God of War not Triggering on Barbarian Kill

Closed this issue · 17 comments

1. Mod Version (X.Y.Z). Current Version: 4.14.1

2. DirectX Version

3. List of Other Mods

More Unique Components for VP v88
azum4roll's Unit Supply for VP
Squads DISABLED

4. Describe the Issue

Killing barbarians does not trigger God of War pantheon. Did not notice any change for conquering cities or killing AI Civ units either.


5. Save Game From 1 Turn Before (ALWAYS ATTACH THIS IF POSSIBLE)

Alexander_0178 BC-1720.zip
Only one save, but there's a barbarian near Persepolis with a Scout nearby in range to kill it

6. Logs (ALWAYS ATTACH THESE IF POSSIBLE)

Logs.zip

7. CvMiniDump.dmp File (ATTACH IF REPORTING A GAME CRASH)

8. Steps to reproduce the Issue (Optional)

Kill a barbarian unit. Possibly kill any unit/city?

9. Screenshots of the Issue (Optional)
20240721180713_1
20240721180729_1
20240721180732_1
20240721180743_1
20240721180831_1
20240721180846_1

Tested God of War with latest version and works for me. Will look at save

Weird. Attaching zips of my mods. Ofc the 4UC mod is 28MB not 25MB so I can't attach directly.

https://drive.proton.me/urls/DSN8AS0KMC#jpDRTchk2OqR

Opened save -- no yield
Spawned new barbarian near Hoplites to the North East -- no yield
IGE -- Founded Religion
Spawned new barbarian near Hoplites to the North East -- yield again

so something wonky going on with the Belief backend

What's your primary religion?

Err, mine? I mean, I hadn't founded one yet.

Is that a thing? If you don't have your pantheon in the majority of cities you lose God of War?

I kinda hope not - nobody takes God of War to go hippie peace mode. Capturing even one capital at that point threatens to turn off your pantheon unless/until you get more cities running.

It's a "global" belief, so it only works if and only if the belief belongs to your primary religion.

But shouldn't a captured city automatically gain the pantheon before you found?

Yeah I would have thought so but in this save file at least the conquered cities have no followers

There's actually no reason for Faith on kill to not be local. Maybe we should just change it to local?

Is that a change thats savegame compatible? Do I just need to go back 30-50 turns of autosave and reevaluate how I do things?

Maybe we should just change it to local?

What exactly does that mean?

Maybe we should just change it to local?

What exactly does that mean?

Not requiring the belief to be part of the primary religion, instead only the majority religion of the origin city of the unit.

Maybe we should just change it to local?

What exactly does that mean?

Not requiring the belief to be part of the primary religion, instead only the majority religion of the origin city of the unit.

Could be done, but that's something to be discussed in congress. I'd say it's intentional that the bonuses are not given completely unconditionally.