Issues
- 2
- 0
Can you Create Map Exits?
#55 opened by Smileyyoshi12 - 0
- 0
Write tutorial on using GCFT to edit JPC particle banks to fix "Missing particle" warnings when making maps
#53 opened by LagoLunatic - 0
- 0
- 0
- 0
Implement a "Switch" parameter data type
#49 opened by LagoLunatic - 0
- 0
- 2
Scene BGM Editor does not change music
#47 opened by fuhreak - 2
- 1
Don't recompile unchanged collision meshes
#24 opened by LagoLunatic - 1
- 0
Crashes on loading German text dump
#46 opened by HelpTheWretched - 2
- 1
Back to Rom?
#39 opened by Enaisreal2401 - 4
Vertex Colors on export to Collada are badly messed up and do not match in-editor
#30 opened by WereTech - 0
Sotware Licence?
#33 opened by HiJen14 - 0
Text Editor can't be sorted
#29 opened by JarheadHME - 3
- 7
Crashes Apon Startup
#27 opened by GWCJ - 2
Camera Speed up
#26 opened by RealShanks - 1
Cyclic Warp Pots
#25 opened by tetdog - 1
- 0
Implement X and Z rotation for actors
#23 opened by LagoLunatic - 0
Room archives with multiple files sharing the same name are saved incorrectly
#21 opened by LagoLunatic - 1
- 1
- 1
- 1
Implement collision exporting
#12 opened by Sage-of-Mirrors - 1
Crash when clicking if Root Directory not set
#17 opened by LagoLunatic - 1
Prevent collision hierarchy treeview from closing nodes on double click
#14 opened by Sage-of-Mirrors - 1
- 1
Playtesting: Allow user to set emulator path
#16 opened by LagoLunatic - 0
Add File -> Open Single Room option
#19 opened by LagoLunatic - 8
Crash when exporting via x64 build
#18 opened by LagoLunatic - 1
Refactor environment lighting to allow immediate changes to colors in the viewport
#5 opened by Sage-of-Mirrors - 1
- 2
Dolphin Playtesting
#10 opened by Sage-of-Mirrors - 2
Possibility to enable editing BMG Files - Text Files Zelda Twilight Princess HD
#11 opened by timartinelli - 2
Implement an ActorReferenceControl
#4 opened by Sage-of-Mirrors - 1
- 0
Categorize the entity properties and mark them as hidden/uneditable as needed
#2 opened by Sage-of-Mirrors