LowFire/EOSGP2PInterfaceTestGame

Unable to log into project after setup

Opened this issue · 0 comments

Using device ID after step "Authenticating using developer credentials"

Godot Engine v4.3.stable.official.77dcf97d8 - https://godotengine.org
Vulkan 1.3.260 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce GTX 960

Initialized EOS Platform
EOS Platform Created
SDK LogEOS | Updating Platform SDK Config, Time: 0.034470
SDK LogEOS | SDK Config Platform Update Request Successful, Time: 0.533048
SDK LogEOSAnalytics | EOS SDK Analytics disabled for route [1].
SDK LogEOS | Updating Product SDK Config, Time: 0.549457
SDK LogEOSAnalytics | Start Session (User: ...)
SDK LogEOS | SDK Config Product Update Request Successful, Time: 0.899163
SDK LogEOS | SDK Config Data - Watermark: 1072282993
SDK LogEOS | ScheduleNextSDKConfigDataUpdate - Time: 0.899163, Update Interval: 336.570953
SDK LogEOSConnect | DeviceId access credentials already exist for the current user profile on the local device.
SDK LogEOS | Error response received from backend. ServiceName=[EOSAuth], OperationName=[TokenGrant], Url=[<Redacted>], HttpStatus=[403], ErrorCode=[errors.com.epicgames.eos.auth.deployment_user_access_forbidden], NumericErrorCode=[110010], ErrorMessage=[DeploymentId: redacted], CorrId=redacted]
SDK LogEOSP2P | Starting NAT Detection
Login failed
EOS_Result:AccessDenied({ "result_code": 5, "client_data": <null>, "continuance_token": <null>, "local_user_id": "", "success": false, "pending": true })
SDK LogEOSP2P | NAT Type was Non-Symmetric