LuckyTurtleDev/mission2teegarden-b

[BUG] detect crash false positiv

LuckyTurtleDev opened this issue · 1 comments

The following solutions has create an false positive crash on level 003 (e32d3d9).
However I can not produce this current anymore.

 ⚙️ DEBUG m3_pc::usb > recieve message form "/dev/ttyACM0" GameEvent(Solution([Some(Wait(2)), Some(Right), Some(Wait(2)), Some(Left), Some(Wait(2)), Some(Left), None, None, None, None, None, None]))
 ⚙️ DEBUG m3_pc::usb > recieve message form "/dev/ttyACM1" GameEvent(KeyPressed(Start))
 ⚙️ DEBUG m3_pc::usb > recieve message form "/dev/ttyACM1" GameEvent(Solution([Some(Left), Some(Left), Some(Left), None, None, None, None, None, None, None, None, None]))
 ⚙️ DEBUG m3_pc::usb > send message to "/dev/ttyACM0" GameEvent(Driving)
 ⚙️ DEBUG m3_pc::usb > send message to "/dev/ttyACM1" GameEvent(Driving)
 ⚙️ DEBUG m3_pc::usb > send message to "/dev/ttyACM0" GameEvent(CurrentCardIndex(Some(0)))
 ⚙️ DEBUG m3_pc::usb > send message to "/dev/ttyACM1" GameEvent(CurrentCardIndex(Some(0)))
 ⚙️ DEBUG m3_pc::usb > send message to "/dev/ttyACM1" GameEvent(CurrentCardIndex(Some(1)))
 ⚙️ DEBUG m3_pc::usb > send message to "/dev/ttyACM0" GameEvent(CurrentCardIndex(Some(1)))
 ⚙️ DEBUG m3_pc::usb > send message to "/dev/ttyACM0" GameEvent(CurrentCardIndex(Some(2)))
 ⚙️ DEBUG m3_pc::usb > send message to "/dev/ttyACM1" GameEvent(CurrentCardIndex(Some(2)))
 ⚙️ DEBUG m3_pc::usb > send message to "/dev/ttyACM0" GameEvent(CurrentCardIndex(Some(2)))
 ⚙️ DEBUG m3_pc::usb > send message to "/dev/ttyACM1" GameEvent(CurrentCardIndex(None))
 ⚙️ DEBUG m3_pc::usb > send message to "/dev/ttyACM1" GameEvent(CurrentCardIndex(None))
 ⚙️ DEBUG m3_pc::usb > send message to "/dev/ttyACM0" GameEvent(CurrentCardIndex(Some(2)))
 ⚙️ DEBUG m3_pc::usb > send message to "/dev/ttyACM0" GameEvent(GameOver(Crash))
 ⚙️ DEBUG m3_pc::usb > send message to "/dev/ttyACM1" GameEvent(CurrentCardIndex(None))
 ⚙️ DEBUG m3_pc::usb > send message to "/dev/ttyACM1" GameEvent(CurrentCardIndex(None))
 ⚙️ DEBUG m3_pc::usb > send message to "/dev/ttyACM1" GameEvent(CurrentCardIndex(None))
 ⚙️ DEBUG m3_pc::usb > send message to "/dev/ttyACM1" GameEvent(CurrentCardIndex(None))
 ⚙️ DEBUG m3_pc::usb > send message to "/dev/ttyACM1" GameEvent(CurrentCardIndex(None))
 ⚙️ DEBUG m3_pc::usb > send message to "/dev/ttyACM1" GameEvent(CurrentCardIndex(None))
 ⚙️ DEBUG m3_pc::usb > send message to "/dev/ttyACM1" GameEvent(CurrentCardIndex(None))
 ⚙️ DEBUG m3_pc::usb > send message to "/dev/ttyACM1" GameEvent(CurrentCardIndex(None))
 ⚙️ DEBUG m3_pc::usb > send message to "/dev/ttyACM1" GameEvent(CurrentCardIndex(None))
 ⚙️ DEBUG m3_pc::usb > send message to "/dev/ttyACM1" GameEvent(GameOver(DriveAway))

Was never available to reproduce it. Close it for now.