Roster management tool for Trench Crusade
- Static storage
- Export/print
- Scroll in welcom view
- Back from unit selector
- Tabs in lists units/weapons
- Change names
- Separate elites/troopers
- Problem with width, lines too long. Too much info.
- Roster preview ok?
- Weapons edit lines?
- Keywords and special rules in weapon line
- Improve position of unit delete controls
- Reduce Weapons clutter
- Complete units list overhaul
- List Variants
- Unarmed: if no melee equipped, add the "unarmed" weapon profile
- Edit mode vs play mode
- List-dependent armory
- Unit-dependent armory: blacklist, whitelist
- Upgraded to a boolean filter system
- Default armory: non removable
- Unit alternatives
- Two currencies system
- Weapon limits
- by troop type
- by keyword
- And many more, filter tools
- List Roster
- List Equipment
- Add minimum unit count
- Deactivate consumed units
- Yeoman bolt-rifle requirement
- Combat engineer armor
- Machine armour replacement!
- Either list units base modifier, or add them to weapons as before
- Grenades, limit count, weapon type
- Yeoman bolt-rifle or other ranged (any ranged)
- Restore removed equipment after delete replacement
- Default weapons in special units, wolf not unarmed
- Equipment-dependent equipment: bayonet or alchemical ammo
- Oval bases
- No unarmed penalty
- No grenades allowed?
- One allowed ranged weapon and any other melee?
- Anagram 6 arms
- Unit Requirements (must have armour?)
- Model unit with default armour
- Consumables
- Move type, infantry/fly
- Unit flavous that must be all equal (legionaries)
- Better model silenced gun
- Unit upgrade instead of adding a new one
- Move filter logic to model, keep frontend business-logic-free
- Merge filterItem and replacements? Somehow? Otherwise, use same patterns
- Be idiomatic with null: https://stackoverflow.com/questions/17006664/what-is-the-dart-null-checking-idiom-or-best-practice
- Upgrade system: add replaces and extends flavours.
- unique armory in lists and extend global armory
- Items are not serialized. This is a big baustelle.
- No double weapons.
- Heretic comando silenced pistol, +2 from cover... but +1 out of cover
- It is possible to clone upgraded units to more that the limit of the upgrade
- Communicant does not show cross
- Communicant can equip capirote and gas mask
- Who uses Armour piercing bullets?.
- Same for Dum-Dum
- Ecclesiastic Prisoners Melee, -1D hit, but no -1D injury as unarmed?