Job garages (blips) still do not appear on the map
Closed this issue · 23 comments
This was supposedly fixed, but no, it has not.
Config
{
label = 'Royal Customs Garage',
type = 'car',
job = {['rocu'] = 0},
ped = `a_m_m_hillbilly_01`,
pedCoords = vector4(690.7728, -1107.8704, 21.4487, 282.6006),
zone = {name = 'rocugarage', x = 700.9, y = -1106.84, z = 22.46, l = 25, w = 22, h = 0, minZ = nil, maxZ = nil},
spawns = {
vector4(702.3912, -1102.1871, 21.7824, 248.6109),
vector4(700.5786, -1107.3359, 21.8060, 248.6520),
vector4(698.2555, -1113.4900, 21.8614, 250.3842)
}
},
Are you using the current latest release or the latest commit
2.9.0
But I updated my client.lua to the latest commit.
Why is one car displayed as it should be and another is not?
Why is one car displayed as it should be and another is not?
The meta files for that vehicle aren't set up correctly
No, that cannot be it.
modelName
is defined in the script file in the resource.
And if I know correctly then modelName
is the same thing as vehicleModel
, defined in the client.lua
I removed the vehicleMake
from the client.lua
for a very good reason.
Now I know why the garage did not appear on the map,
it's because the minZ
and maxZ
were not set to nil
,
but the other garages that had these values set to nil
did not work either,
but they do now and so does the garage I had problems with today.
Man, I wish you could give a garage a different blip. That would be awesome.
Red garages for jobs would be better than blue.
No, that cannot be it.
Alright dude
And if I know correctly then modelName is the same thing as vehicleModel, defined in the client.lua
You don't know correctly
Man, I wish you could give a garage a different blip
I'll probably make it so you can define blip values for each garage/impound
If I don't know correctly, then how is that one car is actually displaying the name I gave it in vehicle_names.lua
?
Sorry, but I'm definitely not going to edit multiple files per vehicle, it would take hours.
If I don't know correctly, then how is that one car is actually displaying the name I gave it in vehicle_names.lua?
Because it has properly defined meta values for the make and model name.
Sorry, but I'm definitely not going to edit multiple files per vehicle, it would take hours.
Then don't download vehicles with improper meta files.
Wow.
What's the vehicle_names
file for then?
Fun fact, if I remove the name of the e55w211
from the vehicle_names
file then the car appears as NULL NULL
in garages.
So am I really supposed to set both values (maker and model) in the meta file?
What's the vehicle_names file for then?
It adds those meta entries into the game.
Fun fact, if I remove the name of the e55w211 from the vehicle_names file then the car appears as NULL NULL in garages.
As expected.
So am I really supposed to set both values (maker and model) in the meta file?
Yes that's how GTA handles the names.
But then why are we supposed to write the model name in the vehicle names
file?
It makes so little sense
As I've already said it adds the actual entry into the game so that the RAGE engine can recognize it and display the proper name instead of saying NULL
.
Now please stop spamming my Issues.