Scematica keeps crashing minecraft
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I dont have a bad computer and i cant even load in a 1 chunk cactus farm im not sure whats going on. Here is the Crash report that i get.
---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3
Time: 4/24/21 11:39 PM
Description: Batching chunks
java.lang.IndexOutOfBoundsException
at java.nio.Buffer.checkIndex(Buffer.java:546)
at java.nio.DirectByteBuffer.putFloat(DirectByteBuffer.java:893)
at net.minecraft.client.renderer.WorldRenderer.func_181662_b(WorldRenderer.java:437)
at com.github.lunatrius.core.client.renderer.GeometryTessellator.drawQuads(GeometryTessellator.java:120)
at com.github.lunatrius.core.client.renderer.GeometryTessellator.drawQuads(GeometryTessellator.java:108)
at com.github.lunatrius.core.client.renderer.GeometryTessellator.drawCuboid(GeometryTessellator.java:90)
at com.github.lunatrius.core.client.renderer.GeometryTessellator.drawCuboid(GeometryTessellator.java:73)
at com.github.lunatrius.core.client.renderer.GeometryTessellator.drawCuboid(GeometryTessellator.java:69)
at com.github.lunatrius.schematica.client.renderer.chunk.overlay.RenderOverlay.func_178581_b(RenderOverlay.java:136)
at net.minecraft.client.renderer.chunk.ChunkRenderWorker.func_178474_a(SourceFile:78)
at net.minecraft.client.renderer.chunk.ChunkRenderWorker.run(SourceFile:38)
at java.lang.Thread.run(Thread.java:745)
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Stacktrace:
at java.nio.Buffer.checkIndex(Buffer.java:546)
at java.nio.DirectByteBuffer.putFloat(DirectByteBuffer.java:893)
at net.minecraft.client.renderer.WorldRenderer.func_181662_b(WorldRenderer.java:437)
at com.github.lunatrius.core.client.renderer.GeometryTessellator.drawQuads(GeometryTessellator.java:120)
at com.github.lunatrius.core.client.renderer.GeometryTessellator.drawQuads(GeometryTessellator.java:108)
at com.github.lunatrius.core.client.renderer.GeometryTessellator.drawCuboid(GeometryTessellator.java:90)
at com.github.lunatrius.core.client.renderer.GeometryTessellator.drawCuboid(GeometryTessellator.java:73)
at com.github.lunatrius.core.client.renderer.GeometryTessellator.drawCuboid(GeometryTessellator.java:69)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityPlayerSP['FrenchFN'/1454147, l='MpServer', x=-2443.67, y=38.00, z=-1942.72]]
Chunk stats: MultiplayerChunkCache: 81, 81
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: -2475.00,235.00,-2460.00 - World: (-2475,235,-2460), Chunk: (at 5,14,4 in -155,-154; contains blocks -2480,0,-2464 to -2465,255,-2449), Region: (-5,-5; contains chunks -160,-160 to -129,-129, blocks -2560,0,-2560 to -2049,255,-2049)
Level time: 556009813 game time, 556009813 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 1 total; [EntityPlayerSP['FrenchFN'/1454147, l='MpServer', x=-2443.67, y=38.00, z=-1942.72]]
Retry entities: 0 total; []
Server brand: ArchonSpigot (Velocity)
Server type: Non-integrated multiplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:347)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2536)
at net.minecraft.client.renderer.chunk.ChunkRenderWorker.run(SourceFile:44)
at java.lang.Thread.run(Thread.java:745)
-- System Details --
Details:
Minecraft Version: 1.8.9
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 966032504 bytes (921 MB) / 1442840576 bytes (1376 MB) up to 2147483648 bytes (2048 MB)
JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP 9.19 Powered by Forge 11.15.1.2318 5 mods loaded, 5 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJA mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
UCHIJA FML{8.0.99.99} [Forge Mod Loader] (forge-1.8.9-11.15.1.2318-1.8.9.jar)
UCHIJA Forge{11.15.1.2318} [Minecraft Forge] (forge-1.8.9-11.15.1.2318-1.8.9.jar)
UCHIJA LunatriusCore{1.1.2.32} [LunatriusCore] (LunatriusCore-1.8.9-1.1.2.32-universal.jar)
UCHIJA Schematica{1.7.7.143} [Schematica] (Schematica-1.8.9-1.7.7.143-universal.jar)
Loaded coremods (and transformers):
GL info: ERROR RuntimeException: No OpenGL context found in the current thread.
Launched Version: 1.8.9-forge1.8.9-11.15.1.2318-1.8.9
LWJGL: 2.9.4
OpenGL: ERROR RuntimeException: No OpenGL context found in the current thread.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs:
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 16x AMD Ryzen 7 2700X Eight-Core Processor