Build and Evil counters have distorted graphics
Closed this issue · 3 comments
keltoff commented
Lycowolf commented
This is caused by a code that centers the text: we calculate its width and height and divide by two. When the text has the right (wrong) dimensions, it gets placed at half-pixel boundary, which messes up the text antialiasing.
Pull request created.
keltoff commented
Still (again?) not completely solved.
The "Build" label consistently rendered glitched, probably again by antialiasing fail.
Possibly got broken with change of Globals from string labeling to enum (and string rendering related to that)