Terrain Generation in "tall" biomes
Opened this issue · 2 comments
I've been noticing some ugly terrain generation in the Voyage biomes. There seems to be a lot of awkward overhangs and peaks form like a bulky mass on top of a narrow neck. I'm also noticing a lot of floating bits and single blocks and there seems to be a higher frequency of straight lines and blocky almost cube-like mounds in Voyage. All of this seems to only happen in hilly or mountainous biomes like Desert Mountains and Rocky Peaks. Rocky Peaks, in particular, look weird a lot of the time with its peaks and how sometimes a large expanse of a lot flatter terrain generates between the peaks.
These screens are from Enigmatica 4 which has Traverse and Biomes o' Plenty as well. I've explored this particular world a lot and come across the same issues all over the place. I've also to a lesser extent explored a world generated without the other biome mods and found the same thing.
This is due to the vanilla generation algorithm that Voyage uses and how much the Rocky Peaks have exaggerated values. Desert Mountains should be as broken as vanilla Extreme Hills.
There's no easy fix for that though, it would either require remaking/removing the biome or making a custom terrain generator for that biome (which is possible but hard).
I see, what are the values you have control over without making a custom generator?