Sculpting Pointer stays in a fixed location
Closed this issue · 6 comments
When sculpting in VR, the point being drawn does not update as I move the controller (using SteamVR+Valve Index controllers). This means it's possible to add a blob onto an object being sculpted but not to draw a smooth curve.
Created a video to show difference from sculpting using non-vr input:
https://youtu.be/gQnZSGybfEk
Same issue just downloaded it an hour ago and killing it for me
win10 HTC vive steam VR downloaded the latest build from time of writing might try an older version and report back
edit: I couldn't find a build that had sculpting tools sadly
Fixed in the new version (2.81).
Awesome! Thanks so much!
Has the new build been posted?
@mindlux The build on https://www.marui-plugin.com/blender-xr/ looks like it's still 2.80, but I was able to build from source by following these instructions:
https://github.com/MARUI-PlugIn/BlenderXR/blob/master/README.md
https://wiki.blender.org/wiki/Building_Blender/Windows
Here's a link to my build for SteamVR on Windows:
https://drive.google.com/open?id=1BPuM31l-ffmPNpNY1o3xs7UkuYsVsuFX
That's strange, the link on https://www.marui-plugin.com/blender-xr/ should already have been updated.
I'll check. Anyhow, here's the new link:
https://drive.google.com/file/d/15boTamti_xs9G-JFyKO0Goqx0AaULhEH/view?usp=sharing