MMqd/godot-nishita-sky-with-volumetric-clouds

Vectors based on uniforms, can to use inbuit LIGHT0_DIR to use scene bound directional lights

Opened this issue · 1 comments

Vectors based on uniforms, can to use inbuit LIGHT0_DIR to use scene bound directional lights
MMqd commented

Can you describe the issue in more detail, as follows:
What are you trying to do?
How is the current setup not allowing you to achieve your goal?
What specific things can be done to address the issue?