MT-CTF/capturetheflag

Suggestion to get rid of spanwkill

fabricedev opened this issue · 6 comments

As the spawnkill is sometime a very attractive sport for some players and not easy to report and therefore not deterrent, I would suggest that, for example, for all distant shoots (riffle, magnum, bomb, grenade...etc) on a player located in the 9 or the 25 blocks around the flag, it will automatically behave like dammage cobblestone : hurt the shooter rather than the player.

Hello. This solution is not suitable IMHO. As this prevents any spawn killing. We just want to prevent excessive spawn killing.

This is a pretty complex problem to solve, and needs a lot of thought/testing put into it.
I would prefer some sort of anti-sniper solution that relies on players taking action, or maybe having ammo be a limited resource you have to move around/to the middle of the map to get

Alternatively simply reward less points if an enemy is killed on their own spawn.

Why not just make the player invincibility last until their first input/coordinate change