Trees not generating in map editor
zersal opened this issue · 1 comments
Issue description
There are no trees visible in the editor. If I load one of the included maps, trees are present but disappear after regenerating.
Reproduction steps
- Open map editor
- Place trees
- Apply changes
Game version and build number
v0.6.4d b347
Operating system
Windows
Attachments
I have very simillar issue. Can't add any trees, both forest and single one. Looks exactly as above.
Error:
Trying to remove non-existent tree from renderer.
ASSERT: Fail:
A 18:04:10,167 S000001 ~Mai
at Mafi.Unity.Terrain.TreeRenderer.removeTreeImmediate (Mafi.Core.Terrain.Trees.TreeData tree) [0x00000]
at Mafi.Unity.Utils.DelayedItemsProcessing1[T].RenderUpdate () [0x00000] at Mafi.Unity.Terrain.TreeRenderer.syncUpdate (Mafi.Core.GameTime time) [0x00000] at Mafi.EventNonSaveable
1[T].Invoke (T arg) [0x00000]
at Mafi.EventNonSaveable`1[T].InvokeTraced (T arg, System.String traceCategory) [0x00000]
at Mafi.Core.GameLoop.GameLoopEvents.InvokeSyncUpdate (Mafi.Core.GameTime gameTime) [0x00000]
at Mafi.Core.GameLoop.GameRunner.performSyncUpdate () [0x00000]
at Mafi.Core.GameLoop.GameRunner.performSyncAndStartSim (System.Single deltaTimeMs) [0x00000]
at Mafi.Core.GameLoop.GameRunner.Update (Mafi.Fix32 deltaTimeMs) [0x00000]
at Mafi.Unity.MapEditor.MapEditorScene.Update (Mafi.Fix32 deltaMs) [0x00000]
at Mafi.Unity.Main.Update () [0x00000]
at Mafi.Unity.GameMainMb.Update () [0x00000]