MaKiPL/OpenVIII-monogame

worldmap world wrapping has missing faces

MaKiPL opened this issue · 4 comments

world wrap issue

Something with frustrum cull?

not frustum view- something else is bad

Okay- I know what's the deal
for (int k = 0; k < waterSeg.parsedTriangle.Length; k+=3)
should be:
for (int k = 0; k < waterSeg.parsedTriangle.Length; k++)

but it's heavy on optimalization. Instead I'm thinking to NOT draw segment0, but one plain with UV set to repeat the water plane

New water warping schema

water warping to be reimplemented from beginning basing on real-warped segments, not water. Above full warp schema.

Noble solution 👍