worldmap world wrapping has missing faces
MaKiPL opened this issue · 4 comments
MaKiPL commented
MaKiPL commented
not frustum view- something else is bad
MaKiPL commented
Okay- I know what's the deal
for (int k = 0; k < waterSeg.parsedTriangle.Length; k+=3)
should be:
for (int k = 0; k < waterSeg.parsedTriangle.Length; k++)
but it's heavy on optimalization. Instead I'm thinking to NOT draw segment0, but one plain with UV set to repeat the water plane
MaKiPL commented
benjaminfoo commented
Noble solution 👍