MaKiPL/OpenVIII-monogame

add appveyor build bot

shikulja opened this issue · 12 comments

convenient for checking assemblies, especially those who do not have space to install vc

I'll give it a try on my fork.

https://github.com/Sebanisu/OpenVIII/releases/tag/Canary i got it making something atleast :P

not work. empty log.
(w10 x64 rx580 ff8-2013 steam installed)

you need to remove the x86 library from the x64 assembly, as well as the linux .so library

ran fine... the log was disabled. we don't have a config file to turn things on and off. It's a const variable. Extra files don't hurt anything they just take up hard drive space.

I pushed a new commit that enables the log. it should update the zip.

I have 4 windows builds working x86/x64 for OpenGL and DirectX though bugs reported as there will be bugs. Working on Ubuntu.

update nuget pakages give errors
Снимок

on VM WIN7 debug build opengl work. on real w10 not work,
i add log dir parameters
what i give in log:
log.txt

I think he is trying to find the game files from the old directory (pc2000) that was deleted
even with a forced Directory Path?

Cannot update nuget packages new versions aren't compatible. Because the midi library requires a custom build of a library. Maki has a pull request to get the mod added to the main branch but we've been waiting for a while on that. Because by default the library can only write midi files. Where we needed it to be a stream so we didn't need to waste time writing to the hard drive and reading it off that.

Cannot update nuget packages new versions aren't compatible. Because the midi library requires a custom build of a library. Maki has a pull request to get the mod added to the main branch but we've been waiting for a while on that. Because by default the library can only write midi files. Where we needed it to be a stream so we didn't need to waste time writing to the hard drive and reading it off that.

sad news.

what with .log did not look? any ideas?

it found your ff8dir.
the log doesn't really show anything out of ordinary. though it stopped at extracting sysfnt.tex
Might need a copy of the exception thrown.
log file does show what ff8 dir it is using.
1::Memory :: FF8DIR = C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VIII

it found your ff8dir.
the log doesn't really show anything out of ordinary. though it stopped at extracting sysfnt.tex
Might need a copy of the exception thrown.
log file does show what ff8 dir it is using.
1::Memory :: FF8DIR = C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VIII

I realized the unfinished font .. in the original game it worked, though it's bad ..

I'm gonna close this issue. It might be on my fork and not on master but i think if we want it on master it should be setup with maki's own appveyor account so they have main control over it.