Chroniques Oubliées Fantasy SRD
Module Foundry VTT contenant les compendiums du SRD de Chroniques Oubliées Fantasy
Ce programme est fait pour être exécuté dans le moteur Foundry VTT.
Installation
- Aller dans la page d'accueil de Foundry (Configuration and Setup), cliquer sur Game Systems.
- Cliquer sur "Install System" et coller le lien vers le manifest dans le champ "Manifest URL" en bas de la fenêtre.
- Cliquer sur "Install"
- Dans l'onglet "Game Worlds", cliquer sur "Create World", donner un nom et un chemin à votre monde et sélectionner "Chroniques Oubliées Fantasy" dans le champ "Game System". Cliquer sur "Create World".
- Lancer votre partie en cliquant sur le bouton "Launch World" de votre monde. Vous êtes prêts à jouer.
Mentions Légales
DRS Chroniques Oubliées Fantasy
La plupart des données intégrées dans ce programme proviennent du site DRS de Chroniques oubliées, merci à eux pour le travail de numérisation.
Chroniques Oubliées Fantasy
Chroniques Oubliées Fantasy est un jeu de rôle simple et ludique créé par Black Book Editions en 2009 comme jeu d’initiation. Il a pleinement joué son rôle et a permis aussi à de nombreux « vieux » joueurs de se remettre au jeu de rôle. Ses règles ont par la suite été reprises en enrichies dans le magazine Casus Belli et un hors-série regroupant toutes les règles avancées est sorti en 2014.
Ce jeu est une dérivé des règles DD3/DD3.5 et à ce titre il est soumis à la licence OGL de Wizards of the Coast.
OPEN GAME LICENCE version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.
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Definitions: (a) “Contributors” means the copyright and/or trademark own-ers who have contributed Open Game Content; (b) “Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, exten-sion, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to re-produce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d) “Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts, creatures, characters, stories, storylines, plots, the-matic elements, dialogue, incidents, language, artwork, symbols, designs, depic-tions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f ) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contrib-uted to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement.
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The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
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Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
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Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive li-cense with the exact terms of this License to Use, the Open Game Content.
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Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
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Notice of License Copyright: You must update the COPYRIGHT NOTICE por-tion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPY-RIGHT NOTICE of any original Open Game Content you Distribute.
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Use of Product Identity: You agree not to Use any Product Identity, includ-ing as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
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Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
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Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
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Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You distribute.
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Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written per-mission from the Contributor to do so.
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Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
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Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
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Reformation: If any provision of this License is held to be unenforce-able, such provision shall be reformed only to the extent necessary to make it enforceable.
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COPYRIGHT NOTICE Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. System Reference Document. Copyright 2000. Wizards of the Coast, Inc; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Chroniques Oubliées™ Fantasy – Hors-série Casus Belli #1. Copyright 2009. Black Book Éditions. Auteurs : Laurent Bernasconi, Raphaël Bombayl, David Burckle, Damien Coltice et Didier Guiserix. Chroniques Oubliées™ DRS. Auteurs : Benjamin Lupu, Benjamin « xben » Thibault, Freddy Martinez.
Conditions d’utilisations Black Book Editions
Conformément aux conditions d’utilisation décrites sur le site de Black Book Editions. Ce site utilise des marques déposées et/ou des droits d’auteurs qui sont la propriété de Black Book Editions comme l’y autorisent les conditions d’utilisation de Black Book Editions. Ce site n’est pas publié par Black Book Editions et n’a pas reçu son aval ni une quelconque approbation de sa part. Pour de plus amples informations sur Black Book Editions, consultez www.black-book-editions.fr.
LICENCE
Ce programme est open-source sous licence AGPL 3.0.
La licence AGPL 3.0 est une licence de type copyleft fort.
L'auteur refuse donc que l'évolution possible de son travail soit accompagnée d'une restriction du droit à la copie, à l'étude, ou à de nouvelles évolutions. De ce fait, le contributeur apportant une modification (correction, ajout, réutilisation, etc.) est contraint de redistribuer ses propres contributions avec les mêmes libertés que l'original. Autrement dit, les nouvelles créations réalisées à partir d'œuvres sous copyleft héritent de fait de ce statut de copyleft : ainsi, ce type de licence permet un partage de la création ou de la connaissance, comme bien commun, qui permet aux œuvres culturelles d'être développées librement.
On parle de copyleft fort lorsque les redistributions du logiciel ou de l'œuvre en question, modifiés ou non, ainsi que de tous les composants ajoutés, ne peuvent se faire que sous la licence initiale.
SOFTWARE LICENCE (AGPL)
Copyright (C) 2020 Nicolas "Zigmund" DELAFORGE (zigmund.razzia@gmail.com)
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License along with this program. If not, see http://www.gnu.org/licenses/.