Weapons: Additions + Changes
Closed this issue · 0 comments
Note: Deviations will be made for the sake of the mod.
Description: The reaper has two firing modes. Its primary mode releases a quick burst of six compact plasma-like orbs of Hell energy and has a high rate of fire, with almost no recovery between bursts. The secondary mode allows the weapon to be charged up for a slower but more powerful attack. This secondary mode fires a laser-like stream of Hell energy which strongly resembles the attack of the unmaker from Doom 64. - Doom Wiki
Deviations: To Be Determined
- Reaper
Description: The hellshot is a semi-automatic weapon of moderate accuracy and firepower. Its alternate firing mode launches incendiary shots that can set targets ablaze and inflict burning damage over time. Due to being an Argent-fed weapon (like the BFG), the hellshot is presumably an in-house UAC weapon development product. - Doom Wiki
Deviations: Targets ignited may be susceptible to dropping armor.
- Hellshot
Description: A device used to harness the power of Hell's Well, and store argent energy for usage. It's also capable of deploying into a sword made of argent energy. Other uses are unknown.
Deviations: The Crucible will also serve to be the Carrion Cannon's replacement, serving as a weapon with two modes: sword and carrion.
-
Carrion mode: Carrion Cannon behavior, and corpses will absorb automatically around the player starting one second after the weapon is idle, as long as the corpses can be seen.
-
Sword mode: To Be Determined
-
Crucible (Carrion Cannon Replacement)
In lieu of the flaming alt-fire going to the Hellshot, the repeater will gain a new ability: Explosive Shrapnel. Hitting any obstacle or level geometry spawns shrapnel that rips into enemies away from the impact location.
- Repeater (Altfire replacement)