MajorCooke/Doom4Doom

Weapons: Additions + Changes

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Note: Deviations will be made for the sake of the mod.

Description: The reaper has two firing modes. Its primary mode releases a quick burst of six compact plasma-like orbs of Hell energy and has a high rate of fire, with almost no recovery between bursts. The secondary mode allows the weapon to be charged up for a slower but more powerful attack. This secondary mode fires a laser-like stream of Hell energy which strongly resembles the attack of the unmaker from Doom 64. - Doom Wiki

Deviations: To Be Determined

  • Reaper

Description: The hellshot is a semi-automatic weapon of moderate accuracy and firepower. Its alternate firing mode launches incendiary shots that can set targets ablaze and inflict burning damage over time. Due to being an Argent-fed weapon (like the BFG), the hellshot is presumably an in-house UAC weapon development product. - Doom Wiki

Deviations: Targets ignited may be susceptible to dropping armor.

  • Hellshot

Description: A device used to harness the power of Hell's Well, and store argent energy for usage. It's also capable of deploying into a sword made of argent energy. Other uses are unknown.

Deviations: The Crucible will also serve to be the Carrion Cannon's replacement, serving as a weapon with two modes: sword and carrion.

  • Carrion mode: Carrion Cannon behavior, and corpses will absorb automatically around the player starting one second after the weapon is idle, as long as the corpses can be seen.

  • Sword mode: To Be Determined

  • Crucible (Carrion Cannon Replacement)


In lieu of the flaming alt-fire going to the Hellshot, the repeater will gain a new ability: Explosive Shrapnel. Hitting any obstacle or level geometry spawns shrapnel that rips into enemies away from the impact location.

  • Repeater (Altfire replacement)