MakovWait/godots

Syntax Errors on first opening the project after cloning, making automatic builds via the godot CLI fail

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Basically what is standing in the title.

For flathub, not the release is pulled but the sourcecode behind it, and then built via the godot commandline.

It happens that assets would be needed to be re-imported first, cause a specific script in the Autoloads won't get immediately loaded, but because the CLI gets directly to building without asset loading, the build process just fails.